AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in Slovakia Q3 2021
In the third quarter of 2021, the top 5 boxing games in Slovakia demonstrated varied trends in downloads, revenue, and active users. This article provides an overview of their performance.
In Q3 2021, the top 5 boxing games on a unified platform in Slovakia showed distinct trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting insights into the performance of these popular titles.
EA SPORTS™ UFC® from Electronic Arts saw a fluctuating trend in weekly downloads, peaking at 300 in late July and then stabilizing around 178 by the end of September. Revenue for the game started the quarter at around $147 per week but saw a gradual decline, ending at approximately $44 in the last week of September. Active users peaked at 820 in late July but showed a downward trend, settling at around 613 by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. experienced a steady increase in downloads, peaking at 236 in early August and maintaining around 140 towards the end of September. Revenue trends were relatively stable with a peak of $79 in late July. Active users saw a peak of 460 in early August before stabilizing around 317 by the end of September.
Boxing Star: Real Boxing Fight from THUMBAGE had a mixed performance in terms of downloads, starting at 111 in late June, dipping to 40 in early August, and recovering to 111 by the end of September. Revenue showed a gradual increase, starting at $21 and reaching $47 by the end of the quarter. Active users followed a similar pattern, starting at 276, dipping mid-quarter, and recovering to 270 by the end of September.
WWE Mayhem from Reliance Games saw a modest number of weekly downloads, peaking at 64 in mid-July and then stabilizing around 30 by the end of September. Revenue remained relatively low and stable, fluctuating between $9 and $35 throughout the quarter. Active users showed a slight decline overall, ending the quarter at 41.
Punch Club by tinyBuild LLC had minimal downloads, with only a few weeks registering any activity. Revenue for the game started at $13 and saw a significant spike to $74 in the last week of September.
For more detailed insights and data on these apps, visit Sensor Tower.